.. _saveScreen Functions: ===================== saveScreen Functions ===================== .. toctree:: :maxdepth: 1 :hidden: :glob: saveScreen_* +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ | **Function** | **Description** | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ | :ref:`saveScreen\:DeleteGame` | | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ | :ref:`saveScreen\:OnMainCancelButtonClick` | | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ | :ref:`saveScreen\:RefreshGameSlots` | | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ | :ref:`saveScreen\:SaveGame` | | +---------------------------------------------------------------------------------------------+---------------------------------------------------------------------------------------------+ :: e = g_pBaldurChitin saveScreen = e:GetEngineSave()